Mega Man X: Corrupted is an unofficial, fan-made game in development by John K. Bacchus (also known as JKB) coded in AS3 using Flex compiler on Flash Develop. The game is modeled after the MMX series' features and gameplay, in the graphic style of the SNES Mega Man X games, with a non-linear interconnected environment, and skill trees to enhance characters and weapons.
- Graphics made to mimic the style the Super Nintendo Mega Man X games, using all new tile-sets and enemies, and borrowing mechanics from all MMX titles.
- The game's soundtrack is composed by Dominic Ninmark and is made to give the same feel as the SNES games but with a remixed touch.
- X and Zero are both playable characters, with X relying entirely on his X-Buster and Zero on his Z-Saber. You can switch between X and Zero once you begin the main game.
- The game takes place on a huge world map rather than in stages.
- Certain areas will unavailable to the player with their starting equipment, much like a Metroidvania .
- It features an elaborate skill system for upgrading character abilities and weapons.
- Zero will have a special combo system, allowing him to easily string together attacks.
- Zero has some special skills known as Hidden Arts that are executed when certain skills are used together (i.e. Crystal Gaizer).
- Much like a standard Mega Man X game, this one features upgrade capsules, hidden heart tanks, ride armors, mini-bosses and more collectible items.
- This game builds on the ability in Mega Man X8 to mix armor parts with this game's Phoenix and Hydra armors for X, whose pieces can be equipped and used immediately as they are found. It also features the Ultimate Armor, a separate armor used in X's intro stage.
- Zero will have the ability to choose between his traditional "Black Armor", or the special "Viral Armor". He can not swap armors, picking one will make the other uncollectible.
- After defeating the 4th maverick, the remaining 4 mavericks add an additional effect to the world to make the game harder. This has been referred to as 'Final Four' mode.
- Additionally, like the original Mega Man X title, other terrain on the world map will be altered as mavericks are defeated.
- Multiple levels of difficulty:
- C Class (Easy)
- B Class (Normal)
- A Class (Hard)
- S Class (Super Hard)
- Σ Class (Insane)
- Fullscreen mode. 
- Multiple Endings.
Very little has been revealed about the story, though JKB has confirmed that the game will take place as an alternate time line after Mega Man X5, thus Axl and other characters introduced in X6 and on will not make an appearance.
X - X is a Maverick Hunter who fought alongside his partner Zero in order to maintain peace and stability in the world and protect humans and Reploids alike from Mavericks. Because of his aversion to violence, X is initially ranked a B-Class Hunter, but he was eventually promoted to S-Class. After the events of the Eurasia Incident and the death of his best friend X is still fighting the Maverick Threat in order to maintain order in this world. In Mega Man X : Corrupted he is an all-round Hunter who can attack enemies at long range. He is equipped with his X-Buster, his main weapon of choice.
Zero - A high ranking Maverick Hunter and a die hard warrior who doesn't hesitate to take action. However, behind his cold and emotionless attitude lies a wounded soul. Outwardly, Zero appears cold and emotionless to others, even towards partners like X. However, it is shown that he has the capacity to care for others. Zero keeps his cool under most circumstances. No matter what his enemies do to him, he is always able to come up with a retort. After the Eurasia Incident and the defeat of Sigma, Zero's broken remains are nowhere to be found and his fate remains unknown. In Mega Man X : Corrupted he is a powerful Hunter who can slash enemies at close range. He uses his Z-Saber, his favorite weapon and the one he is most skilled with in order to to execute powerful close-range attacks.
|Signas - The leader of the Maverick Hunters remains the one who commands every Maverick Hunter mission. He is known for his ability to handle things professionally, always remaining cool in tough situations and never letting emotion destroy his ability to find the best strategy.||Alia - She is a Reploid that works as an Operator, Navigator, and Computer Specialist of the Maverick Hunters. She briefs X and Zero about their missions and guides them through the areas, giving information about the objectives, recent developments, and spotted Mavericks.|
Douglas - He is the engineer/mechanic for the Maverick Hunters. He is optimistic, but not naive. When situations confront him, he shows confidence in the best-case scenario, but when things go wrong he's not blind to them.
|Lifesaver - Reploid doctor for the Maverick Hunters. He is responsible for keeping the Hunters is peak performing shape for each mission. He has a vast knowledge of reploid systems and the ailments that can affect them.|
|Wave - He's a super intelligent reploid in charge of tech engineering for the Maverick Hunters. He seems to have a lot of energy.||Dancing Lotus - She is the battle unit commander for the Maverick Hunters, and is responsible for dispatching units to threats alongside X and Zero. Her preferred mode of transportation is pirouetting.|
|Iron Horn - One of the base's mechanics with expert knowledge of ride armors. He's hardworking, but a little cocky.||Guin - Even the Maverick Hunters have chores; you can usually find Guin moving boxes around the base.|
MMX:C features eight brand new mavericks, as well as a rival character and final stage bosses.
|X Weapon||Zero Technique|
|Warfare Milodon||Homing Missiles||Bakuenkyaku (爆炎脚)|
|Sparking Scorpio||EMP Spark||Dentenseki (電天刺)|
|Crystal Rafflar||Crystal Bomb||Suishōzan (水晶斬)|
|Plasma Puffer||Plasma Bouncer||Chōjin (跳刃)|
|Force Starfish||Force Breaker||Ryokuhaken (力破拳)|
|Warp Vulpex||Warp Vortex||Jikūgeki (時空撃)|
|Hurricane Hoatzin||Cyclone Razor||Shippūzan (疾風斬)|
|Neurohack Mosquito||Neuro Spike||Geneijin (幻影陣)|
- The Corruptors
Level Up and Skill System
MMX:C features a leveling system where X or Zero will gain experience as they defeat enemies and bosses, and at each level up the player will gain a skill point that can be spent from the pause menu on bonus upgrades. X and Zero have their own personal upgrades, and each weapon or technique acquired from bosses will also have upgrades that skill points can be spent on. X and Zero have things like higher charge levels or new saber techniques, while weapons have upgrades like additional projectiles or higher damage. Experience and levels are separated by character, so the longer one character is used, the more skill points they will accumulate.
To appeal to a wider audience of players, MMX:C features multiple difficulty modes, which is selected at the start of the game.
- C Class: Easier mode. All enemies deal less damage and have less health that normal.
- B Class: Standard mode. The game is balanced around this difficulty to be enjoyable with some challenge.
- A Class: Hard mode. More enemies and more difficult enemy placement, and bosses have more health.
- S Class: Super hard mode, unlocked by beating the game. Same as A Class, and enemies have additional attacks and AI.
- Σ Class: Maverick Mode, unlocked by beating the game after experiencing all 8 Final Four effects. Same as S Class, and all Final Four effects are in effect from the beginning of the game.
Game Menus To make the game stand out from the classic X games and feel original, all menus in MMX:C use a new custom style. The Pause Menu is broken down into: Main, Skills, Navigation, Collectibles, and Options.
Save capsules, armor swap menus, and ride armor menus use this same style as well.
The Final Four Effect
Unlike standard MM and MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games.
After completing the intro stage, you start in the hunter base and are tasked with stopping the eight Mavericks. It is up to you which direction you want to go in and which mavericks to seek out, but some will be more easily accessible than others. Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. One example is defeating Force Starfish, who gives you a weapon that can break hard blocks and crystals. The world is non-linear and many paths are dependent on the defeat of certain bosses.
The other driving factor behind hunting down the mavericks are their 'Final Four' effects. Each maverick has a mission they're on for the first half of the game, and whoever is left after the defeat of the 4th maverick succeeds in carrying out their mission. An example is Warfare Milodon, who has taken over the weapons factory for the purpose of creating new weapons for his force, and if he's not one of the first four bosses you defeat, he completes his research and all military robots receive weapon upgrades, and Milodon gains stronger weapons as well. This is the case for all of the last four Mavericks remaining, and all have some effect that makes the world harder and their boss fight harder.
The Final Four Effects:
- Warfare Milodon - Upgrades all military robots, giving them new weapons. This is signified by a black paint job on these enemies.
- Sparking Scorpio - All indoor areas have reduced or flickering lighting. The player will have to utilize light from their weapons or other creative methods.
- Crystal Rafflar - Red crystal vines appear throughout the world, restricting the player's movement, blocking some paths, and reflecting X's buster shots.
- Plasma Puffer - Corrupts some of the enemies, making them drop poisonous health, weapon, or 1-UP items after they explode. If the player picks up one of the poisonous capsules, their health/weapon energy/lives will be reduced. The poisonous capsules can also be destroyed by attacking them them. These enemies flash green when they are damaged.
- Force Starfish - Upgrades all mini-bosses (and the Sentinel enemy), making them stronger, upgrading their attacks or even giving them new ones. This is signified by a yellow/golden color.
- Warp Vulpex - Creates vortices (wormholes) throughout the world that will spawn random elite enemies. These vortices cannot be destroyed, and will continually summon enemies as long as the player is near them.
- Hurricane Hoatzin - Causes a storm in all outdoor areas with wind, rain, and reduced lighting. A new enemy, the Storm Balloon, also appears to slow your progress.
- Neurohack Mosquito - Spreads infectious mosquitoes everywhere on the map that will infect a random enemy on sight, increasing their reaction time, health, and damage. They are immune to status effects while infected.
As with all core series games, X gains the weapon of each maverick he defeats. These weapons have limited ammo that can be replenished with Weapon Energy capsules or from Save Stations. These weapons are extremely varied to prevent overlap of functionality.
|Graphic||Weapon||Maverick||Weapon Description||Weapon Upgrades|
|Homing Missiles||Warfare Milodon||A pair of homing missiles that seek out the nearest enemy. If there or no enemies nearby, the weapon will simply fly in a straight line.||Tracking, Damage, Charge|
|EMP Spark||Sparking Scorpio||A ball of electricity that runs across walls and ceilings and can be detonated to send lightning bolts.||No. of sparks, Stun time, Charge|
|Crystal Bomb||Crystal Rafflar||If it hits a wall or an enemy it will create a row of crystals that erupt from the ground, damaging enemies that step on them, or reflect certain enemy projectiles.||No. of crystals, Durability, Charge|
|Plasma Bouncer||Plasma Puffer||X shoots 3 plasma bolts that travel up-forwards, forwards, and down-forwards respectively. The shots also reflect off walls.||No. of shots, Bounces, Charge|
|Force Breaker||Force Starfish||A powerful Armor-Piercing Blast that does very high amounts of damage. The blast also pushes X back a little bit after firing it.||Range, Damage, Charge|
|Warp Vortex||Warp Vulpex||X shoots an vortex that travels in a straight line until it hits an enemy, sucking in projectiles in its path. If it hits an enemy, it will damage it and the vortex will remain stationary.||No. of vortices, Wormhole time, Charge|
|Cyclone Razor||Hurricane Hoatzin||A wind-type razor attack that spins around X two times damaging enemies near him before ascending up.||To be added.|
|Neuro Spike||Neurohack Mosquito||Launches a projectile that travels in a straight line, hacking the first enemy it hits. The hacked enemy will not damage X, but will instead fight alongside him for a short period of time.||Hack time, Enemy power, Charge|
As established from X4 onward, Zero gains an array of saber and melee techniques from bosses to differentiate from X's style of play. All of these skills (except for his Giga Moves) draw from Zero's saber energy meter, which refills automatically at a steady rate.
|Graphic||Technique||Maverick||Technique Description||Technique Upgrades|
|Bakuenkyaku (爆炎脚 ; Explosive Flame Leg)||Warfare Milodon||Zero performs a descending diagonal kick that does explosive-type damage upon contact and resets air movement. It costs 10 energy and it's performed by using the Special Key while mid-air.||Speed, Seeking, Air movement return|
|Dentenseki (電天刺 ; Electric Sky Sting)||Sparking Scorpio||Electric-based projectile attack. Zero will hold the Z-Saber upwards releasing electricity bolts that will go towards the sky and upon reaching the ceiling will split in two directions and will travel left and right along the ceiling. The longer this attack is maintained, the more Saber Energy it drains.||Startup time, Efficiency, Aiming|
|Suishōzan (水晶斬 ; Crystal Slash)||Crystal Rafflar||An addition to Zero's triple slash combo. It gives Zero an fourth slash that will create a row of crystals on the ground that do damage and can block certain enemy attacks. It also makes Zero's Saber pink during the fourth slash.||No. of crystals, Durability, Solo move|
|Chōjin (跳刃 ; Bounce Blade)||Plasma Puffer||Special technique that is executed while dashing. While dashing, Zero will perform a quick saber slash that will send a wave slash that will go the direction he is facing until it hits an enemy or a wall. If it hits a wall the wave slash will bounce and go flying in another direction.||Bounces, Piercing, Aiming|
|Ryokuhaken (力破拳 ; Power Breaking Fist)||Force Starfish||A powerful ground punch that can break enemy armor and other hard materials. It can be performed on ground and while mid-air.||Size, Speed, Ground move|
|Jikūgeki (時空撃 ; Time-Space Strike)||Warp Vulpex||A very strategic move that allows Zero to evade an attack fading from sight and instantly teleporting behind the attacker doing minor damage. Can only be used if Zero is about to be struck by an attack, making the ability a counter-attack.||Active time, Cost, ????|
|Shippūzan (疾風斬 ; Hurricane Scythe)||Hurricane Hoatzin||A coverage move where Zero performs a rolling slash attack with his Z-Saber, adding air momentum. It can be only performed once in the air. It costs 5 energy, does razor type damage, and the input is Up + A.||Size, Speed, Jump|
|Geneijin (幻影陣 ; Illusion Shadow Army)||Neurohack Mosquito||Giga Move that will create afterimages of Zero that mimic his movement, each one of them attacking where he does.||No. of shadows, Time, Passive damage|
The Phoenix Armor and Hydra Armor are MMX:C's new armors for X. Each piece of these armors can be worn as they are found in capsules, and are not restricted to each set, allowing for mixing the armors. Other armors can be obtained through various means, which are listed below.
Phoenix Armor - Fire-attribute armor, designed for maximum offensive power in any situation. These parts are modular.
Phoenix Armor specs:
- Head: Scavenger - Enemies have a chance to drop a special combination item that gives both health and weapon energy.
- Arms: Phoenix Buster - Gives alternative buster that shoots out projectiles that split into smaller homing projectiles upon impact. This buster is most effective with charged shots.
- Body: Focus Charge - When below half health, X will fire Level 1 charged shots automatically. This also grants the optional Resurrection ability, which uses the Sub-tank automatically upon death.
- Legs: Flame Dash - Increased dash speed and creates a flame trail when dashing on ground.
- Core: Scorched Core - Gives X the Scorched Core Giga Attack, which overloads the Phoenix Buster's circuits and engulfs X in flames. X becomes invincible for a short period and damages enemies on contact, but cannot use the buster. Available only while wearing the Full Phoenix Armor Set.
Hydra Armor - Water-attribute armor, which offers new approaches to many situations. These parts are modular.
Hydra Armor specs:
- Head: Hydra Pull - Increased the recovery rate of items, and draws them in from a distance.
- Arms: Hydra Buster - Gives alternative buster that fires a fast 2-projectile spread shot that can go through walls. This buster is most effective when fired rapidly.
- Body: Bubble Shield - Causes enemies to be damaged and pushed away on impact, and reduces enemy touch damage by 1.
- Legs: Hydro Jump - Allows X to launch himself in the air with Up+Jump, giving a massive height boost. This part also increases X's underwater mobility.
- Core: Hydra Storm - X releases Twin Hydras from his hands that home in on and damages enemies until the energy wears out. Available only while wearing the Full Hydra Armor Set.
Ultimate Armor - X kept this armor after the events of X5 and uses it during his intro stage, but loses it later on. This Armor's Parts cannot be combined with parts from other Armors and can only be worn as a full set.
Ultimate Armor specs:
- Head: Halves the cost of WE used for Special Weapon.
- Arms: Grants the Powerful Plasma Shot as the 3rd charge. This shot is much larger than the standard blast, and will leave damaging orbs in its wake whenever it comes into contact with an enemy.
- Body: Reduces knockback time when hit and reduces all damage by 1.
- Legs: Grants the ability to hover mid-air. Mid-air hovering time is decreased if X moves.
- Giga Attack: Nova Strike - This version of the Nova Strike behaves like it's X8 counterpart, in which it does use an energy meter, but the energy recharges extremely quickly.
Corrupted Ultimate Armor - Upgraded variant of X's regular Ultimate Armor, received after certain events related to the boss Strike. Functions almost identically to the regular Ultimate Armor, with a few upgrades. Once acquired, this armor cannot be unequipped.
Corrupted Ultimate Armor specs:
- Head: Same as the Ultimate Armor.
- Arms: Grants a modified pink version of the plasma shot as the 3rd charge. This plasma shot leaves pink orbs that damage enemies over time, regardless of whether or not the shot has hit an enemy. It also possesses Shot Eraser.
- Body: Same as the Ultimate Armor.
- Legs: Functions the same way as the Ultimate Armor's legs part, but features vertical and diagonal hovering.
- Giga Attack: Nova Strike Kai - X gains a more energy efficient Nova Strike. This new attack uses only half the amount of energy the regular Nova Strike uses, allowing X to use it twice in a row before recharging. You can change directions in-between attacks.
Light Armor - X's Armor from the first Mega Man X Game, which has been tweaked for use in MMX:C. After obtaining it, the player keeps it in a New Game+. These parts are modular.
Light Armor specs:
- Head: Block Crusher - X can break various rocks and other materials with the helmet.
- Arms: Spiral Crush Buster - X's 3rd Charge Level fires 3 powerful pink-colored spiralling shots that can't be reflected.
- Body: Light Chest - Reduces all damage received by 1.
- Legs: Ground Dash Extender - Extends the length of X's ground dash.
- Giga Attack: Hadouken - Grants Ryu's signature move, as found in MMX1's secret capsule. This can be fired at any time with Down, Forward, Shoot, and deals the same damage as a fully charged shot. There are rumors that he can also execute some kind of Super Hadouken under the right conditions... Available only while wearing the Full Light Armor Set.
Giga Armor - X's Armor from the second Mega Man X Game, which has been tweaked for use in MMX:C. After obtaining it, the player keeps it in a New Game+. These parts are modular.
Giga Armor specs:
- Head: Item Tracer - Sends out a tracking signal that spawns either a large health or large weapon energy item from a random location on the screen.
- Arms: Double Charge Buster - Grants X access to the Double Charged Shot. At the fourth charge level, X can fire two consecutive charged buster shots. After shooting the first charged shot, the second one can be stored in the Buster's Stock and can be shot out anytime.
- Body: Giga Crush - Enables the Giga Crush technique; as X takes damage, a gauge fills. When this gauge is completely full, X can use the attack, which heavily damages all enemies on screen.
- Legs: Air Dash Extender - Extends the length of X's air dash.
- Giga Attack: Shoryuken. Grants Ken's signature move, as found in MMX2's secret capsule. This can be used at any time with Forward, Down, Forward, Shoot, and deals heavy melee damage and is invincible. Available only while wearing the Full Giga Armor Set.
Max Armor – X's Armor from the third Mega Man X Game, which has been tweaked for use in MMX:C. After obtaining it, the player keeps it in a New Game+. These parts are modular.
Max Armor specs:
- Head: Auto-Repair - Damage taken is left as red health on the healthbar, and can slowly be regenerated over time if no additional damage is taken.
- Arms: Cross Charge Buster - Grants X access to the Cross Charged Shot. At the fourth charge level, X can fire out a Cross Charge Shot by shooting both arm cannons in rapid succession. Unlike it's X3 counterpart, this one does not cover the entire screen, but instead, the weaker secondary shots follow behind the main one, decreasing the width of the attack, but increasing it's burst potential.
- Body: Max Shield - When X is struck by an enemy's attack, a blue Defense Shield is generated for a limited duration. If X is hit again while the Max Shield is active, the damage received from the attack is reduced to 1.
- Legs: V-Dash Extender - Extends the length of X's vertical dash.
- Giga Attack: Hyper Drive - Gives a giga mode which temporarily grants X the Golden Armor, as found in MMX3's secret capsule. All armor part abilities are enhanced, and charged shots are fired automatically as long as giga energy is remaining. Auto-Repair will not be cancelled after taking damage, Max Shield is will nullify all damage, and V-Dash Extender is replaced with two air or vertical dashes.
- Special: X-Saber - After firing the two shots, X can swing an energy saber, creating a shockwave that can hit enemies at a distance. Both the standalone saber and the shockwave do a very severe amount of damage. Both abilities are available only while wearing the Full Max Armor Set.
X's Armor Combos
To improve replayability for X and encourage mixing of armor parts, the Phoenix and Hydra armors feature combo upgrades after all 10 parts are collected. These range from gaining a Flaming Super Jump by using the Hydra Legs with all Phoenix parts, or a Fireball Shield by using the Phoenix chest with all Hydra parts. Every combination provides a unique advantage that is only available to that combination.
Armors are not nearly as important to Zero's gameplay as they are with X, but there are a few which can acquired as a part of the game's events.
Black Zero - Armor which grants abilities based on Zero's appearance in X5.
Black Armor specs:
- Mikazukizan (C-Sword): Zero will perform a circular aerial slash with his Z-Saber, creating a large, yellow energy crescent in the direction he is facing. It costs energy, so if he is low Zero will use Kūenzan instead.
- Hisuishou (F-Splasher): Zero's air dash will automatically generate an ice-element barrier that damages enemies upon contact. Zero is also immune to all touch damage (even Bosses) and to projectiles that can be destroyed.
- Denjin (E-Blade): Zero will jump up diagonally with an electrified Z-Saber blade that leaves streams of electricity behind. This technique replaces any other uppercuts and is capable of stunning some enemies.
- Danchien (Q-Blazer): By pressing Down+Slash while airborne, Zero will perform a fiery downward thrust. When the flaming blade hits the ground, it produces an explosion that lingers for a short duration, damaging the enemies that touch it.
- Shippū (W-Shredder): When the player presses the Special Button while Zero's dashing on the ground, he will send out a solid, purple wind-elemental hologram in front of him. When it makes contact with an enemy, it will pull out an energy saber of its own and perform Shippuuga before disappearing.
- Messenkou (C-Flasher): Giga attack where Zero punches the ground, sending out violet energy projectiles in a large spread. It can be recharged by slashing enemies.
- Z-Saber Extend: Zero's Z-Saber can reach out a little further than normal with a yellow beam extension.
- Shock Buffer: When damaged, Zero will no longer suffer knockback and won't be stunned for as long as he normally is.
- Unlimited Dash Length: Zero can dash continuously, and can turn around while dashing.
Viral Zero - Armor that can be acquired through certain events. Its abilities are varied.
Viral Armor specs:
- Jumper: Jump height slightly increased.
- V-Saber Combo: Viral Zero has a special 3 slash combo that has a slightly smaller hit box but more hit frames.(The combo does 4 damage against bosses unlike Standard/Black Zero which does 3)
- Viral Last Stand: Zero can only die when he is at 1 HP (does not work on instant death).
- Viral Infection: Saber attacks will infects enemies with a virus dealing damage over time. Any enemy that is killed while under the effect of Viral Infection will slowly refill the Viral Overdrive Gauge.
- Viral Phase: After standing still for a short time, Zero becomes invulnerable to all attacks. This effect lasts several seconds at a time.
- Viral Overdrive: Energy burst that overfills the saber energy. The energy created by the Overdrive can be used to perform techniques or to create crescent wave slashes from his saber that travel forward, passing through all enemies and damaging them. Once Viral Overdrive is activated, every attack that zero uses will consume energy from the Overdrive Bar. The Wave Slashes created consume 4 energy bars from the Overdrive Bar and do 6 damage (2 against bosses). The slashes can also be charged. Also Zero's Crystal and saber will turn red once the Overdrive is active.
- The part mixing system does not work for Zero's armors. Also, after acquired, Zero's armors are permanent, they cannot be removed.
Zero's Combo System
After choosing a certain skill upgrade, Zero gains access to special saber combos, allowing him to string different moves together with simple inputs. For example, doing two slashes from his ground combo and pressing 'up' will make him automatically do his uppercut. The inputs to combo moves together vary, but can be done with all of his boss techniques and purchased techniques.
Additionally, choosing another skill upgrade will unlock Hidden Arts, which use unusual or difficult inputs to combine multiple moves together. One example is the Hidden Art : Crystal Gaizer; the combination of Suishōzan (Crystal Slash) and Ryokuhaken (Force Breaker), in which Zero punches the ground, creating a row of crystals that surround him.
- Q : Is a ROM Hack?
- A : This is a fan game built from scratch. The game is not a ROM and will never be.
- Q : What programming language is this game coded in?
- A : This is a game coded in AS3 using Flex compiler on Flash Develop.
- Q : Is the game finished yet? / How much of the game Is done?
- A : There is no way to tell how much of the game is done.
- Q : What is the estimated release date?
- A : There is no release date or estimated release date/year.
- Q : Will you release a Public Demo?
- A : There won't be a Demo. The Full Game will come out when finished.
- Q : Are there any plans on any DLCs after the game releases?
- A : Yes, but thoughts for DLCs come after the game releases so do not bother the MMXC Team or Mods with requests and ideas.
- Q : Will Axl be in the game?
- A : Axl won't be in the game.
- Q : Will Vile be in the game?
- A : Vile won't be in the game.
- Q : Will there be any Rival/Recurring Bosses like Vile, Dynamo, High Max or the X-Hunters?
- A : For now, the only known Rival Boss revealed is Strike - X's Rival.
- Q : What's this game's story about and where is it set in the MMX Timeline?
- A : Nothing about the story will be revealed, besides it being set after X5.
- Q : Will you add any more armors to the game, like the ones from X4 onward, or any new, original ones?
- A : No more armors will be added to the game. X and Zero both have enough armors already.
- Q : Will Zero have his Z-Buster?
- A : Zero will not have a Buster.
- Q : Will the game have a Multiplayer mode?
- A : There will be no Multiplayer mode.
- Q : Will the game have a Survival mode?
- A : The MMXC Team do have thoughts on a Arena mode but no information will be revealed until JKB decides to do so.
- Q : Will the game be a Metroidvania? / Is this an Open World game?
- A : Not exactly. MMXC does not follow the Metroidvania style. The game will be Open World, but after entering a stage, it becomes linear just like a regular MMX stage, with the exception of having branching paths or secret passages you can take. While Metroidvania games force you to backtrack, MMXC does not. MMXC also doesn't have much in terms of ability locked content, with few exceptions.
- Q : How much will the game cost?
- A : Game will be FREE of charge.
- Q : How can I support the MMXC Team?
- Q : Will the game be released on the SNES/PS4/XBOX/Switch/Mobile/...?
- A : The game will be released on computer only. No console, no mobile.
- Q : Will the game be released on Steam?
- A : The game will not be released on Steam.
- Q : Will my potato computer be able to run the game? / Will the game be ported to any console?
- A : The game runs on any desktop or laptop that can run Flash. It will not run on any handheld devices, including tablets. The game will not be ported to any handheld or console.
- Q : Will the game have configurable controls?
- A : Yes, the game will have configurable controls.
- Q : Will the game have controller support?
- A : The game will have controller support. No further information was revealed yet.
- Q : What's the game's resolution?
- A : Resolution yet to be determined but the current and standard is 352x224. There are plans on changing the resolution or adding new resolutions, but the team is not committed to the change yet, it still needs some more testing, so do not bother them with further questions on the matter.
- Q : What language will the game be in?
- A : Game will be in English. No other languages planned for now. Thoughts on adding more languages will be debated after the game release.
- Q : Will the game code be open source?
- A : The game code will not be open source.
If you have unanswered questions, join the Discord Community and ask the Moderators, Weylyn or DarkSpineNeos for help and we will try our best to answer your question. You can also ask fellow members for help, as long as you keep discussions in the right chats. The F.A.Q. Tab is still a WIP and can be expanded, just like the rest of this Wiki.
- Official Facebook page
- Dedicated Fansite (not operated by the MMXC team)
- Gameplay videos on Youtube
- Soundtrack previews on Youtube
- JKB's Official Twitch Channel