- Graphics made to mimic the style the Super Nintendo Mega Man X games, using all new tile-sets and enemies, and borrowing mechanics from all MMX titles.
- The game's soundtrack is composed by Dominic Ninmark and is made to give the same feel as the SNES games but with a remixed touch.
- X and Zero are both playable characters, with X relying entirely on his X-Buster and Zero on his Z-Saber. You can switch between X and Zero once you begin the main game.
- The game takes place on a huge world map rather than in stages.
- Certain areas will unavailable to the player with their starting equipment, much like a Metroidvania .
- Features an elaborate skill system for upgrading character abilities and weapons.
- Zero will have a special combo system, allowing him to easily string together attacks.
- Much like a standard Mega Man X game, this one features upgrade capsules, hidden heart tanks, ride armors, mini-bosses and more collectible items.
- This game builds on the ability in Mega Man X8 to mix armor parts with this game's Phoenix and Hydra armors for X, whose pieces can be equipped and used immediately as they are found. It also features the Ultimate Armor, a separate armor used in X's intro stage.
- Zero will have the ability to become either Black Zero or the special "Viral Zero".
- After defeating the 4th maverick, the remaining 4 mavericks add an additional effect to the world to make the game harder. This has been referred to as 'Final Four' mode.
- Additionally, like the original Mega Man X title, other terrain on the world map will be altered as mavericks are defeated.
- Multiple levels of difficulty:
- C Class (Easy)
- B Class (Normal)
- A Class (Hard)
- S Class (Super Hard)
- Σ Class (Insane)
- 12 different endings; some depend on the order that the bosses are defeated in.
Very little has been revealed about the story, though JKB has confirmed that the game will take place as an alternate time line after Mega Man X5, thus Axl and other characters introduced in X6 and on will not make an appearance. Here's what we know so far:
- In X's intro stage, X fights a Maverick named Strike, who steals his Ultimate Armor.
- In Zero's intro stage, Zero wakes up in a capsule with his Z-Saber outside of it.
X - A Maverick Hunter who fought alongside his partner Zero in order to maintain peace and stability in the world and protect humans and Reploids alike from Mavericks. Because of his aversion to violence, X is initially ranked a B-Class Hunter, but he was eventually promoted to S-Class. After the events of the Eurasia Incident and the death of his best friend X is still fighting the Maverick Threat in order to maintain order in this world. In Corrupted he is an all-round Hunter who can attack enemies at long range. He is equipped with his X-Buster, his main weapon of choice.
Zero - A high ranking Maverick Hunter and a die hard warrior who doesn't hesitate to take action. Though outwardly cold and emotionless to others, even towards partners like X, he has shown that he has the capacity to care for others. Zero has also demonstrated an incredible ability to keep cool even under the harshest circumstances. After the Eurasia Incident and the defeat of Sigma, Zero's broken remains are nowhere to be found and his fate remains unknown. In Corrupted he uses his favorite weapon, the Z-Saber, to execute powerful close-range attacks.
Synthia - One of the navigators at the Hunter Base and newcomer to Corrupted. It is currently unknown what is required for her to be playable. Synthia uses a rapid-fire blaster and an energy saber that can both be equipped with "Mods" acquired from each of the mavericks to improve her weapons in various ways.
Synthia can ordinarily be found at the Hunter base fulfilling her role as a navigator.
|Signas - Leader of the Maverick Hunters and commanding officer for every Maverick Hunter mission. He is known for his ability to handle things professionally, always remaining cool in tough situations and never letting emotion destroy his ability to find the best strategy.||Alia - Senior operator, navigator, and computer specialist of the Maverick Hunters. She briefs X and Zero about their missions and guides them through the areas, giving information about the objectives, recent developments, and spotted Mavericks.|
Douglas - Engineer and mechanic for the Maverick Hunters. He is optimistic, but not naive. When situations confront him, he shows confidence in the best-case scenario, but when things go wrong he's not blind to them.
|Lifesaver - Reploid doctor for the Maverick Hunters. He is responsible for keeping the Hunters is peak performing shape for each mission. He has a vast knowledge of reploid systems and the ailments that can affect them.|
|Wave - Head of tech engineering for the Maverick Hunters. He's super intelligent, but a bit spastic.||Dancing Lotus - Battle unit commander for the Maverick Hunters. She is responsible for training and dispatching units to threats alongside X and Zero. Her preferred mode of transportation is pirouetting.|
|Iron Horn - One of the base's mechanics with expert knowledge of ride armors. He's hardworking, but a little cocky.||Guin - Even the Maverick Hunters have chores; you can usually find Guin moving boxes around the base.|
|Siren - Emergency medical officer for the Maverick Hunters. She works closely with Lifesaver to ensure returning units are back in working order as soon as possible.||Synthia - Emergency navigator for the Maverick Hunters. She closely monitors developing situations and advises plans of approach for Signas and the Hunters.|
Corrupted features eight brand new mavericks, as well as rival characters, optional Legacy bosses and final stage bosses.
|X Weapon||Zero Technique||Synthia Mod|
|Warfare Milodon||Homing Missiles||Bakuenkyaku (爆炎脚)||Ignite Mod|
|Sparking Scorpio||Stun Spark||Dentenseki (電天刺)||Spark Mod|
|Crystal Rafflar||Crystal Bomb||Suishōzan (水晶斬)||Shield Mod|
|Plasma Puffer||Plasma Bubble||Chōjin (跳刃)||Bounce Mod|
|Force Starfish||Force Breaker||Ryokuhaken (力破拳)||Pierce Mod|
|Warp Vulpex||Warp Vortex||Jikūgeki (時空撃)||Beam Mod|
|Hurricane Hoatzin||Cyclone Razor||Shippūzan (疾風斬)||Glide Mod|
|Neurohack Mosquito||Neuro Spike||Geneijin (幻影陣)||Double Mod|
*Note that Synthia Mods are not final.
- The Corruptors
Level Up and Skill System
MMX:C features a leveling system where X or Zero will gain experience as they defeat enemies and bosses, and at each level up the player will gain a skill point that can be spent from the pause menu on bonus upgrades. X and Zero have their own personal upgrades, and each weapon or technique acquired from bosses will also have upgrades that skill points can be spent on. X and Zero have things like higher charge levels or new saber techniques, while weapons have upgrades like additional projectiles or higher damage. X and Zero share the same exp and levels but each one have their own set of Skill Points.
To appeal to a wider audience of players, MMX:C features multiple difficulty modes, which is selected at the start of the game.
- C Class: Easier mode. All enemies deal less damage and have less health that normal.
- B Class: Standard mode. The game is balanced around this difficulty to be enjoyable with some challenge.
- A Class: Hard mode. More enemies and more difficult enemy placement, and bosses have more health.
- S Class: Super hard mode, unlocked by beating the game. Same as A Class, and enemies have additional attacks and AI.
- Σ Class: Maverick Mode, unlocked by beating the game on S Class. Same as S Class, and all Final Four effects and events are in effect from the beginning of the game.
To make the game stand out from the classic X games and feel original, all menus in MMX:C use a new custom style. The Pause Menu is broken down into: Main, Skills, Navigation, Collectibles, and Options.
Save capsules, armor swap menus, and ride armor menus use this same style as well.
Unlike standard MM and MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games.
After completing the intro stage, you start in the hunter base and are tasked with stopping the eight Mavericks. It is up to you which direction you want to go in and which mavericks to seek out, but some will be more easily accessible than others. Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. One example is defeating Force Starfish, who gives you a weapon that can break hard blocks and crystals. The world is non-linear and many paths are dependent on the defeat of certain bosses.
The other driving factor behind hunting down the mavericks are their 'Final Four' effects. Each maverick has a mission they're on for the first half of the game, and whoever is left after the defeat of the 4th maverick succeeds in carrying out their mission. An example is Warfare Milodon, who has taken over the weapons factory for the purpose of creating new weapons for his force, and if he's not one of the first four bosses you defeat, he completes his research and all military robots receive weapon upgrades, and Milodon gains stronger weapons as well. This is the case for all of the last four Mavericks remaining, and all have some effect that makes the world harder and their boss fight harder.
The Final Four Effects:
- Warfare Milodon - Upgrades all military robots, giving them new weapons. This is signified by a red paint job on these enemies.
- Sparking Scorpio - All indoor areas have reduced or flickering lighting. The player will have to utilize light from their weapons or other creative methods.
- Crystal Rafflar - Red crystal vines appear throughout the world, restricting the player's movement, blocking some paths, and reflecting X's buster shots.
- Plasma Puffer - Corrupts some of the enemies, making them drop poisonous health, weapon, or 1-UP items after they explode. If the player picks up one of the poisonous capsules, their health/weapon energy/lives will be reduced. The poisonous capsules can also be destroyed by attacking them. These enemies flash green when they are damaged.
- Force Starfish - Upgrades all mini-bosses (and the Sentinel enemy), making them stronger, upgrading their attacks or even giving them new ones. This is signified by a yellow/golden color.
- Warp Vulpex - Creates vortices (wormholes) throughout the world that will spawn random corrupted enemies. These vortices cannot be destroyed, and will continually summon enemies as long as the player is near them.
- Hurricane Hoatzin - Causes a storm in all outdoor areas with wind, rain, and reduced lighting. A new enemy, the Storm Balloon, also appears to slow your progress.
- Neurohack Mosquito - Spreads infectious mosquitoes everywhere on the map that will infect a random enemy on sight, increasing their reaction time, health, and damage. They are immune to status effects while infected.
Ride Armor System
Expanding upon X3's Ride Armor System, Corrupted features fully customisable Ride Armors. After getting the first ride functional from Iron Horn, the Ride Armor can be activated at special transfer devices hidden throughout the stages. X and Zero can find and collect secret ride modules scattered throughout the map that can be equipped if the player unlocked advanced ride armor parts from Douglas.
The unlockable Ride Armors models are:
Colossus Ride Armor:
- C01 - Body - Max HP+
- C02 - Legs - Dash Speed+
- C03 - Arms - 3-Hit Punch
- C04 - Chip - Dash Lenght+Buster Ride
Buster Ride Armor:
- B01 - Body - Air Dash & Cliff Dash
- B02 - Legs - Item Pickup+
- B03 - Arms - Beam Buster
- B04 - Chip - Ammo Regen+Krab Ride
Krab Ride Armor:
- K01 - Body - Water Propulsion
- K02 - Legs - Water Jump & Water Speed+
- K03 - Arms - Claw Hook
- K04 - Chip - Light Radius+Harrier Ride
Harrier Ride Armor:
- H01 - Body - Flight & Max HP-
- H02 - Legs - Super Jump & Dash Speed-
- H03 - Arms - Guided Rockets
- H04 - Chip - Jump Height+Prometheus Ride
Prometheus Ride Armor:
- P01 - Body - Shot Reflect & Defense+
- P02 - Legs - Crusher & Lava Resist
- P03 - Arms - Flamethrower
- P04 - Chip - Unstoppable
As with all core series games, X gains the weapon of each maverick he defeats. These weapons have limited ammo that can be replenished with Weapon Energy capsules or from Save Stations. These weapons are extremely varied to prevent overlap of functionality.Graphic
WeaponMaverickWeapon DescriptionWeapon Upgrades Homing Missiles A pair of homing missiles that seek out the nearest enemy. If there or no enemies nearby, the weapon will simply fly in a straight line. Tracking, Damage, Charge Stun Spark A ball of electricity that runs across walls and ceilings and can be detonated to send lightning bolts. No. of sparks, Stun time, Charge Crystal Bomb If it hits a wall or an enemy it will create a row of crystals that erupt from the ground, damaging enemies that step on them, or reflect certain enemy projectiles. No. of crystals, Durability, Charge Plasma Bubble X shoots 3 plasma bubbles that travel up-forwards, backwards, and down-forwards respectively. The shots also reflect off walls. No. of shots, Bounces, Charge Force Breaker A powerful Armor-Piercing Blast that does very high amounts of damage. The blast also pushes X back a little bit after firing it. Range, Damage, Charge Warp Vortex X shoots an vortex that travels in a straight line until it hits an enemy, sucking in projectiles in its path. If it hits an enemy, it will damage it and the vortex will remain stationary. No. of vortices, Wormhole time, Charge Cyclone Razor A wind-type razor attack that spins around X two times damaging enemies near him before ascending up. To be added. Neuro Spike Launches a projectile that travels in a straight line, hacking the first enemy it hits. The hacked enemy will not damage X, but will instead fight alongside him for a short period of time. Hack time, Enemy power, Charge
As established from X4 onward, Zero gains an array of saber and melee techniques from bosses to differentiate from X's style of play. All of these skills (except for his Giga Moves) draw from Zero's saber energy meter, which refills automatically at a steady rate.GraphicTechniqueMaverickTechnique DescriptionTechnique Upgrades
Bakuenkyaku (爆炎脚 ; Explosive Flame Leg) Zero performs a descending diagonal kick that does explosive-type damage upon contact and resets air movement. It costs 10 energy and it's performed by using the Special Key while mid-air. Speed, Seeking, Air movement return Dentenseki (電天螫 ; Electric Sky Sting) Electric-based projectile attack. Zero will hold the Z-Saber upwards releasing electricity bolts that will go towards the sky and upon reaching the ceiling will split in two directions and will travel left and right along the ceiling. The longer this attack is maintained, the more Saber Energy it drains. Startup time, Efficiency, Aiming Suishōzan (水晶斬 ; Crystal Slash) An addition to Zero's triple slash combo. It gives Zero an fourth slash that will create a row of crystals on the ground that do damage and can block certain enemy attacks. It also makes Zero's Saber pink during the fourth slash. No. of crystals, Durability, Solo move Chōjin (跳刃 ; Bounce Blade) Special technique that is executed while dashing. While dashing, Zero will perform a quick saber slash that will send a wave slash that will go the direction he is facing until it hits an enemy or a wall. If it hits a wall the wave slash will bounce and go flying in another direction. Bounces, Piercing, Aiming Ryokuhaken (力破拳 ; Power Breaking Fist) A powerful ground punch that can break enemy armor and other hard materials. It can be performed on ground and while mid-air. Size, Speed, Ground move Jikūgeki (時空撃 ; Time-Space Strike) A very strategic move that allows Zero to evade an attack fading from sight and instantly teleporting behind the attacker doing minor damage. Can only be used if Zero is about to be struck by an attack, making the ability a counter-attack. Active time, Cost, ???? Shippūzan (疾風斬 ; Hurricane Scythe) A coverage move where Zero performs a rolling slash attack with his Z-Saber, adding air momentum. It can be only performed once in the air. It costs 5 energy, does razor type damage, and the input is Up + A. Size, Speed, Jump Geneijin (幻影陣 ; Illusion Shadow Army) Giga Move that will create afterimages of Zero that mimic his movement, each one of them attacking where he does. No. of shadows, Time, Passive damage
In Corrupted, all armor parts can be mixed and matched, similar to the Neutral Armor in Mega Man X8. Whenever an armor capsule is found, the part can be used right away. The only exception is the Ultimate Armor, which is only available as a complete set.
These armors can be found in secret capsules through the normal course of play.
Phoenix Armor - Fire-attribute armor, designed for maximum offensive power in any situation.